What’s Been Going On With Me

Hello All!

First off I want to say I’m sorry for not being active on this, Twitter, or other places you may know me from. I’ve been kinda busy lately. First off, I have started to go to college, getting my AS in Graphic and Web design, so I’ve been busy starting that and getting ready. Second of course was that I was dealing with Hurricane Hermine and the after effects of that. Luckily I, and my property, came out unscathed. We lost power for a few days, so I’m playing catch-up on some online homework I have.

As you all know, I am trying to get Chapter 3 of Kokoro No Kinu off the ground, and It’s been like those attempts of man’s first attempts at flight, a lot of crashing at the start up. I’ve been trying to work at school in between my classes, but other things keep coming up, my laptop has the battery life of a mayfly, and other things. I recently discovered an anime and gaming club that meets at my school, the good news is that it’s meeting are like 5 hours after my class on their scheduled day, so I’m going to try and use that time to work on the chapter instead of my usual getting caught up in some game, or trying to start and failing.

But that is what’s been going on with me, just to give you and update. I, again, am sorry I haven’t been as active as I use to be, but when I fully get into the swing of things, I am going to pick back up, at least a portion of what I was doing. I promise to post something at least once a week, even if it is just more Magicka Mechanica notes. If you like reading those, or like reading Kokoro No Kinu, or anything else I do, then by all means, let me know, positive re-enforcement is great for my non-existent ego, and if there is something I can improve on, constructive criticism always helps me grow and learn.

I promise to work harder, and be more active,

-Umedyn

Magicka Mechanica – A Brief History of the Undyrkyn Struggle for Recognition as Civilized Peoples

The first mentions of the so called “Undyrkyn” first appear at the tail end of the Age of Might, around -200 T.C. when the Elven necromancer Undyr Thorymyr began his campaign of authoritarian assault on the known world. We know that period of nearly 200 years today as the Age of Terror. The end of the Age of Terror was appropriately dated 0 T.C., or Terminous Centura, when the man known as Thoran Hallar lead a small band of his followers into the Undyrcar and defeated the then undead sorcerer, also known as a lich, that was once Undyr Thorymyr. This group would then establish the kingdoms that would later make up the countries we know today. Continue reading “Magicka Mechanica – A Brief History of the Undyrkyn Struggle for Recognition as Civilized Peoples”

A Portrait for a Friend

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One of my longest known friends had a birthday recently, so as a gift to her, I decided to make her a pencil portrait of her. Normally I wouldn’t just show it around, but I think this is one of the best pieces of work I have done to date, and wanted to add it to my art gallery here.
As you know I never just add stuff to my Gallery tab silently, I make a post for all to know when another piece of my art becomes available for you all to see. So after this post is made, this portrait will be added to my online collection to show my work.
And a little update, if you do not follow my twitter (you should if you like my thoughts, @Umedyn of course), then you don’t know that I am currently working on the first page of Chapter 3. I hope to have that up by either Thursday or Friday at the latest, so look forward to that! Remember that this will take a while, as I haven’t even drawn the pages yet!

Still working,

-Umedyn

Magicka Mechanica Cultural Studies – The Lytherkyn

The Lytherkyn

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The Bird-like Lytherkyn, or the Sweal’Ter as they call themselves, meaning “(Song) Wind Riders” are perhaps the most xenophobic of the Bystalkyn. The Lytherkyn are the most remote of the Bystalkyn, their villages and cities reside in the central and western mountain range, where natural canyons and high altitude lakes are formed. Most of the Lytherkyn cities are built up on canyon cliffs and rocky outcroppings, making it near impossible for the other races without wings, or at least a levitation or teleportation spell, to reach them. This, quite frankly, is how they want it.

Continue reading “Magicka Mechanica Cultural Studies – The Lytherkyn”

An Update

This is an update of where I am, and my plan moving forward. I want to start by saying I’m sorry that I’ve been a little lazy lately, I’ve been taking a break between editing Chapter 2 and working on Chapter 3. As you also know, I’m putting out notes on a game I plan to make one day, I’m going to be continuing that as well.

For those of you who don’t know, I am starting school this month, getting my Associated Science in Graphic and Web Design, and I’m sure that is going to cut into my working on Chapter 3, though I know it’s going to help my work in the long run, but I will be at least starting to draw Chapter 3 this month, and should have the first page up at least.

As I have stated before, Chapter 3 will take longer to produce per page than Chapter 2, because I have yet to draw it. I am working on it alone, and for free at this point, so other things, like school, may take precedent than working on this project.

I still plan on doing some more character Bios of course. The next Bio I will do is Tomoko, which will be up this weekend. I will do another cultural study for Magicka Mechanica as well this weekend, and that will be the Bird-like xenophobic Lytherkyn, so look forward to those two posts to be out in the next few days.

To reiterate: sorry for being lazy, taking a break before Chapter 3 and school, will post Tomoko Bio and Lytherkyn cultural study this weekend.

To hold you all over, here is a chibi picture of Tomoko, enjoy!

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-Umedyn

Magicka Mechanica Cultural Studies – The Elcarikyn

The Elcarikyn

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The reptilian-like Elcarikyn, or the Byreshik as they call themselves, meaning “Scale-kin”, are the most feared and, in most cases, misunderstood of all the Bystalkyn, and if it were not for the Duskorylun, or dark elves, they would be the most feared of all the races. Most of this fear is attributed to their resemblance to snakes and reptiles. The Elcarikyn actually more resemble alligators and humanoid dinosaurs, but this really does not help their situation any, and the Elcarikyn are even banned from the most xenophobic settlements, and some are actually actively hunted by men for sport. This is highly illegal in most countries.
The Elcarikyn are the second-most autonomous, and second least nomadic of the Bystalkyn, being only out settled and stationary by the largely xenophobic bird-like Lytherkyn societies. Most of the Elcarikyn settlements and cities are located in the western-most swamp and marshlands of the Byre along the westernmost coast of the continent, although small communities of the Elcarikyn can be found in the southwest archipelago and central forests. Their nearly amphibious nature makes them great fishermen and sailors, where most of the Elcarikyn outside of their homelands can be found.
Elcarikyn soceity is probably the most purely democratic of the Bystalkyn societies, making rise to power in their settlements less bloody, but more subtle than the other beast races. Despite the distrust the Elcarikyn are given, most of them are taught not to give in to racial stereotypes and bias. Because of their mainly unbiased nature, all races are welcome in any of the Elcarikyn settlements. This tolerance has endeared them with the Duskorylun, or “drow” elves, and the most concentration of Duskorylun can be found in Elcarikyn settlements and neighborhoods of larger cities. The most common towns are found along the coastal areas and marshlands, and most Elcarikyn buildings are placed on stilts in the swampy waters, and long dock-like pathways along the coasts. The swamp-land towns usually have their buildings surrounding large treetrunks, with platforms and walkways in between each neighborhood.
Elcarikyn society is run by elected councilmen and women, who decide the goings on in their respective towns. As such, most of the Elcarikyn’s largest settlements are run like city-states, and a large conference of the council elect representatives will meet if there is an issue concerning a large portion of the Elcarikyn settlements and city-states, but most are autonomous in how they run and operate. Any member of the settlement can run for an office or council seat, which term lasts about three years. It is not uncommon to see Dyskim, or the “warm-bloods” on an Elcarikyn council, and it is even more common to see Duskorylun in the councils as well. A council seat opens up when a council member dies, making the council elections sporadic and often very common place.Not all seats open at the same time.
The Elcarikyn believe in an entity they call the “Spirit Dragon”, which is named “Byre’stom”, and speaks to them through what they call, the Oracle, a high priestess who is highly gifted, or as the Elcarikyn like to claim, blessed by Byre’stom, in divination and have been said to tell great prophecies. The councils send their representatives to the Oracle in Dyskyr once a year to convene and receive advice for the year to come. It is said that any priestess of any race can be an Oracle, but only those of Elcarikyn descent have been to this day. There are some “cults” of Elcarikyn, however, believe in a more shamanistic way to communicate with Byre’stom, and they are not sanctioned by the Oracle at Dyskyr. If the cultists are to be believed, after taking a Staskyka, or what is roughly translated to “Spirit flight”, they say they can come face to face with Byre’stom himself and he will test them. If they pass his test, they will be granted the powers of Byre’stom, and they will be granted the powers of a dragon, to fly, breath molten fire without magic, and if it to be believed, the most powerful of these “Dragon disciples”, or Stomskoresh, can take the physical form of Byre’stom himself as his avatar.
Most Elcarikyn city-states have their own militia, to be used in times of small conflict and city defense. They are usually used for clearing out monster dens and bandit encampments, as well as doubling as city guard auxiliaries. The milita can be gathered, however, if there is a threat to the whole of the Elcarikyn city-states, if claimed by the Elcarikyn major council, or the forum, necessary. The Elcarikyn Forum then elects the most esteemed militia leaders of the officers to control the congregated military assembled. This is rare, however, as most city-states can fend for themselves. The military collective is only called in times of dire war. Violent fighting among city-states is extremely rare, and most inter-city-state conflicts are delegated by the Forum, or if they cannot come to a decision, the Oracle is delegated to for an answer. It is a grave offense for a city-state to use it’s militia against another city-state.

Kokoro No Kinu Chapter 2 Page 18

Here we are, the Final page! you know what? To mess with you all, I’m going to make you click on the continue reading tab to look at it! I know, dick move, dick move, but hey, I think it’ll make me feel better to see more views on the page, so, hey, why the hell not?

To catch up on the rest of the chapter, and the rest of the manga, please check out the Kokoro No Kinu page, Now lets get to the final page!

Continue reading “Kokoro No Kinu Chapter 2 Page 18”

Kokoro No Kinu Chapter 2 Page 17

Another page down, one more to go till the end of Chapter 2! That will get done in the next few days, if not over the weekend. After that, I am going to do some more writing focused stuff until I start drawing chapter 3. these will be split between showing some of the writings for my game project I hope to make one day, and some stuff for Kokoro No Kinu, like some character bios and such.

Well, let’s not bore you any longer, on to the page!

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Continue reading “Kokoro No Kinu Chapter 2 Page 17”