So as some of you know, I just finished my fall semester, and one of the classes I took was a CG Character Production class, where we had to create a humaniod creature from scratch. I decided to show the process of how I went about creating mine!
Some of you may know, I’m taking a digital photography class at my college. As one of the assignments, we had to create some art collages, so I thought I would share them with you all!
These won’t be going on my gallery, however, because some of the images contain stock photos, and not of my own taking. Only my original art is allowed on my gallery page, it keeps me feeling genuine.
All of them, of course, have something I have done, whether it be a picture or piece of artwork.
It’s finally done! As you can read, my next page for Kokoro No Kinu is finally finished! It took longer than usual because of school, mainly my CG Character Production class project has taken a lot of my creativity, I’ve been chronicling my process of that on my site as well, so check it out!
Anyway, I now give you the next page to Kokoro No Kinu chapter 3!
So, this leg of my character design project has been taking up more of my time and frustration than I was expecting, all because of one mistake. This project is the main reason I haven’t finished my latest page of Kokoro No Kinu. This project had so much unnecessary clean-up because I made a small, but huge mistake.
That mistake you might ask? I used a mirror modifier on my model.
Now this is usually a very smart idea when creating a CG character, so you only have to make one side of it, then mirror so both sides match. I did this too, but with one major mistake. You see, when you mirror, you should only have ONE SIDE of the model.
I did not have that.
I basically mirrored both sides of my model. This meant that inside my sculpted model was another, nearly identical model. This screwed EVERYTHING up. Both layers were merged together, meaning I couldn’t just separate them and delete the duplicate.
I spent countless hours fixing the mistakes that made.
Being the idiot I was, I didn’t realize that Blender, the program I am using, has a remesh modifier, which basically made all my hours of constant fixing worthless.
Remesh basically does what it says, it remeshed the CG character I had been designing, lowering the polygon count and merged the whole thing, so I had a nice, neat simple polygon mesh of my character.
The sculpting began again.
This was fairly easy, because I already had the design down, it was just recreating it, and I did. So here is my basic “Alien” model, My next steps are the dreads/hair/tendrils(?) and the clothing/tech. this should be fairly easy though.
The next page of Kokoro No Kinu should be out later this week.
I hate clay. That is the major take away after 5 pounds of it and over 18 hours of work. At every turn something broke, snapped off or just decided it didn’t want to stay connected to the rest of the model. I spent the last 4 hours of this project, and about a pound of the clay to repairs. The legs would not stop breaking. After hours of frustration I glued and taped the damned legs together, and it seemed to work.
I got the clay statuette standing, resting on a Mountain Dew bottle by it’s nub arms because I didn’t have enough clay for the rest of them after repairs, glued it to a heavy sandwiched cardboard base, using some tacky glue that dries clear. This is the result of my hard work.
And now for the best part of this story.
I get this thing wrapped in some bubble wrap and placed in a box that it barely fits in, but it’s nice and secure, no problem, no problem for the hour+ that it’s in the box, nice and neat. I get ready for school, get my box of my hard work, and I step out my door.
Something in the box broke, and now my hard work is laying in pieces at the bottom of this box, bubble wrapped for it’s protection.
I haven’t looked at it yet. I’m guessing, both the legs and the tail has broken, again.
Now I am stuck carrying around a box of my failure until three o’ clock today, a large constant reminder of what I had worked so hard on, that broke as soon as I took a step outside.
This is why I hate clay.
there is one positive takeaway from this whole ordeal, I am more determined than ever to make the CG 3d model work, now more than ever. I guess my teacher will judge my progress and decide if I should attempt it. His input won’t change my resolve.
I will finish what I started, a box of broken dreams beside me or not.
I will fight on,
So as you all know, or may not, I am creating a 3D model for an original character for my CG Character Production class. I showed some basic drawings when I started the character design, now I am back with some more designs to show you!
To be honest, it’s just three of the same design, just with varied looks. My last designs were of the “nude” alien, meaning it was the alien’s body without any sort of clothing or tech, now she is back, and in my opinion, looking better than ever!
As you can see, I gave “her” some tech, like a holographic glove thing, some oval weapon on the other arm, a shaw and… would you call that a split skirt? Not sure.
But this is how I want my finished 3D model to look, I like the design, but what are your thoughts? Would love to hear them!
So, as some of you know, I’m currently in a CG Character Design class for my degree. Our main project for the semester is to create a 3d model and animation of a character from the design process to animation.
So I thought “Why not share the process while I am working on it?”
So I am!
The steps are basically The design phase, where I am currently in, the clay model, then CG model and last animation.
My design for this class is an alien of my own creation, currently I have only created the “nude” design of the alien. I am going to draw up a concept for “her” clothing and tech. Here are the concept sketches for my alien.
Since this is going to be a bit more advanced than the average of what my class is going to do, I have to prove to the teacher that I can actually pull this off, I have to create “her” head in CG to prove I can do the work. I started this during class, and here is the progress I have on the head model so far:
I’m using Blender for sculpting the character model… and let me say, I never knew how much fun it is to sculpt a CG model with a graphic tablet. I am loving the process.
I’ll be keeping you all updated as I work on this project!
After the long summer of drought, I have completed the next page of Kokoro No Kinu! The reason I didn’t complete it before (during the summer when I wanted to actually finish chapter three) was that I hit a particularly hard creative block that lasted the whole summer. This page had something to do with it.
While making it, I had a hard time trying to figure out how to layout this page. I had to literally re-arrange and tweak every panel in this page to fit the flow of the comic. after that brain wracking I hadn’t drawn anything until last week, when I hit pen to paper and the muse came flooding back!
So, without further ado, here is page 9 of chapter 3 of Kokoro No Kinu!
The Altynadyn are considered, by the Elves, to be races the Elves did not have a hand in creating. The Altynadyn generally mean either Gnomes or Halflings, but Dwarves also fall under this category. Dwarves, of course, resent this classification, being grouped with, to quote: “Those durn lazy hairy toes and fancy long beards.” The Dwarves would be highly insulted to be considered created by anything but the stone of mountain incarnate. Gnomes and Halflings average around the same height, about three and a half feet tall. In the early years of human discovery, the Gnomes and Halflings were mistaken for being the same race. It was clear that this is not so, seeing as the lifespan of the average Gnome is nearly six times that of the average Halfling. Physically, the Halfling and Gnomes are not that different, both usually having light tan skin and copper to dark brown hair. Gnomish men seem to favor long, sometimes sculpted beards, while Halflings often wear what is fashionable at the time.
Lifestyles and the general location is also what separates the Altynadyn races. During the Age of Discovery, or more commonly known as the Age of Human Expansion, the Halflings were one of the first races found by human explorers. The Halfling population at the time was threaded throughout the areas today of Westmar, Caus De Leis and the lower plains of Thorance. At the time, Halflings lived in small, partially subterranean villages, and were almost overlooked as small, steeply raised hills. Some villages still have these relics of the middle ages, such as Yalin, Ganford and Walice Jump. The Gnomes, however, were discovered along with the Dwarves. Only rumors told about the little men in the mountains during the Age of Discovery, seeing as the Altynadyn did not take part in the Mortal Wars between the Elves, humans and Bystalkyn. The Gnomes had lived mainly in Dwarven cities, being priests, healers and general tinkerers for the Dwarves. In modern times, the Halfling and Gnome population is found all around civilized society. Halflings reside in cities for the relative comfort, and most have made savvy business owners. Gnomes are drawn to the cities for technological and mystic discoveries the humans have been making, and most Gnomes reside in places like Bruton, Mayfield and Bethnul for this very reason.
As it stands, Halflings do not have their own gods, or organized religion, a general consensus between the Halflings is that divine entities tend to get in the way of their relaxation and businesses. The Gnomes, on the other hand, have their own god, Cogdura, who they see as a general patron to all things knowledge, but technology especially. Still, most Gnomes worship, or at least give notice to the Dwarven patron-god Jornthurar, or possibly to one of the elven god/goddess, or Pery, depending on their field of study.
The origins of the Altynadyn is unknown and is even less speculated as the other races. Some scholars state that the Altynadyn share the same ancestors as the Dwarves, much to Dwarven distaste. While Dwarves claim that they were created from the stone of mountains themselves, Halflings have the general notion of not particularly caring where they came from, preferring to live in the present, and Gnomes, if they know, are particular to keeping such knowledge to themselves, mostly liking the mysterious aspect to their creation, while finding the humor in other race’s puzzlement in their origins.
Even though the Duskoralun are a variation of the Elvydyn, their exile of over three thousand years has turned them into a race in their own right. Duskoralun have very little difference with other Elvydyn physically, the most prevalent being their dark, near black coloration of the skin, which can be anywhere from a dark navy blue to a pure midnight black. The Duskoralun’s hair can range from a light silvery grey to a pure white, with their eyes ranging in many colors, but mainly in the reds and purples. They have also adapted to their underground living, being able to see in almost perfect darkness. As it is written, this exile occurred because their goddess, Lylothyl, one of the original Elvydyn Gods, protected her people and drove out the invading human army from the southwest island of her namesake Lyryalun, by destroying it. Despite on who you listen to, the effect was still the same: Lylothyl was transformed into a Curydyn, and her people were transformed as well, at least in physical appearance, to the coloration they are currently known for. Condemned by both Elven and Human societies at this point, the Duskoralun fled to the Undyrcar, where they remained hidden from civilized notice until the elven calender 4140s E.C., or around the 1750s T.C. in the human calendar, when tales from converted Undyrkyn told of the Duskoralun cities, hidden in the Great Spine depths.
The Duskoralun live in subterranean cities under the Great Spine. Prideful in their autonomous society, the Duskoralun have accomplished what the upper world had no need to, becoming completely self-sufficient. The Duskoralun have excelled so much in their self-sustaining cities, that even trade or contact between the underground Duskoralun cities is considered very rare. Though very few and far apart, each Duskoralun city boasts impressive defensive capabilities. The Duskoralun have very secretive societies, for a very understandable reason. Duskoralun culture is run by Matriarchy, but is mainly assembled from family clans. One clan is usually at the head of the city-state, with the matron of the clan the head leader of the city. Clans in position of power are generally in control of either a service or trade that is detrimental to Duskoralun society. All clans, however, have their own police force that takes care of family matters, and ensures the peace of the neighborhoods under the clan’s protection. As such, there is no central police or military force in Duskoralun cities. They have never needed it before, and crossing a Duskoralun family can be very dangerous to one’s health.
It is well known that the Duskoralun worship Lylothyl, the Goddess-cum-Curydyn. In reverence towards Lylothyl, and to celebrate her sacrifice, they have taken to calling themselves the Lylothyladyn. As in the old days, only females are permitted to be priestess, and the priestesses of Lylothyl are above any law in Duskoralun culture, only answering to the church. They are the most determined and zealous of any known priesthood, including those of the Thumakyn’s Wobar-Dom. Breaking the laws of Lylothyl in their eyes are usually punishable by death, torture, or worse, sometimes being warped into Duskalukyn, or mindless half-spiders almost like centaurs, but are under the complete dominion of their priestess mistresses. There are male members of the Lylothyl religion, but they are mere servants and helpers of the priestess. Many of the male servants of Lylothyl are eunuchs, retained as punishment for crimes against Lylothyl. It is well known that Lylothian priestesses need no bodyguard, or protection. The priestesses have the final say in any matter, and even matrons of Duskoralun clans are under their scrutiny, when they are not priestesses themselves, as many are. Being a priestess of Lylothyl is the ultimate honor in Duskoralun society.
It should be noted that on the subject of social freedom, the Duskoralun are not the most progessive, to say the least. It is common knowledge that almost any race in a Duskoralun city, that isn’t a Duskoralun themselves, is usually not there by choice. Many of these are Undyrkyn from the Undyrcar, and many families have breeding programs to keep their stables well stocked. Undyrkyn make up most of the Duskoralun labor force, and are often used as foot solders, basically enemy fodder, when at war with another family, city, or outside threat. It is safe to say the life expectancy of a race under Duskoralun rule who is not one themselves, is a very short one. The exception to this are usually favored servants, pets, or specialized workers, usually with technological skills. The Duskoralun is another reason why the Undyrcar is an extremely dangerous place, though they are certainly not the most dangerous things under the Great Spine. It is said that any visitor to a Duskoralun city without a family’s protection is up for grabs, both figuratively, and literally.