Magicka Mechnanica Cultural Studies – The Duskoralun

Even though the Duskoralun are a variation of the Elvydyn, their exile of over three thousand years has turned them into a race in their own right. Duskoralun have very little difference with other Elvydyn physically, the most prevalent being their dark, near black coloration of the skin, which can be anywhere from a dark navy blue to a pure midnight black. The Duskoralun’s hair can range from a light silvery grey to a pure white, with their eyes ranging in many colors, but mainly in the reds and purples. They have also adapted to their underground living, being able to see in almost perfect darkness. As it is written, this exile occurred because their goddess, Lylothyl, one of the original Elvydyn Gods, protected her people and drove out the invading human army from the southwest island of her namesake Lyryalun, by destroying it. Despite on who you listen to, the effect was still the same: Lylothyl was transformed into a Curydyn, and her people were transformed as well, at least in physical appearance, to the coloration they are currently known for. Condemned by both Elven and Human societies at this point, the Duskoralun fled to the Undyrcar, where they remained hidden from civilized notice until the elven calender 4140s E.C., or around the 1750s T.C. in the human calendar, when tales from converted Undyrkyn told of the Duskoralun cities, hidden in the Great Spine depths.

The Duskoralun live in subterranean cities under the Great Spine. Prideful in their autonomous society, the Duskoralun have accomplished what the upper world had no need to, becoming completely self-sufficient. The Duskoralun have excelled so much in their self-sustaining cities, that even trade or contact between the underground Duskoralun cities is considered very rare. Though very few and far apart, each Duskoralun city boasts impressive defensive capabilities. The Duskoralun have very secretive societies, for a very understandable reason. Duskoralun culture is run by Matriarchy, but is mainly assembled from family clans. One clan is usually at the head of the city-state, with the matron of the clan the head leader of the city. Clans in position of power are generally in control of either a service or trade that is detrimental to Duskoralun society. All clans, however, have their own police force that takes care of family matters, and ensures the peace of the neighborhoods under the clan’s protection. As such, there is no central police or military force in Duskoralun cities. They have never needed it before, and crossing a Duskoralun family can be very dangerous to one’s health.

It is well known that the Duskoralun worship Lylothyl, the Goddess-cum-Curydyn. In reverence towards Lylothyl, and to celebrate her sacrifice, they have taken to calling themselves the Lylothyladyn. As in the old days, only females are permitted to be priestess, and the priestesses of Lylothyl are above any law in Duskoralun culture, only answering to the church. They are the most determined and zealous of any known priesthood, including those of the Thumakyn’s Wobar-Dom. Breaking the laws of Lylothyl in their eyes are usually punishable by death, torture, or worse, sometimes being warped into Duskalukyn, or mindless half-spiders almost like centaurs, but are under the complete dominion of their priestess mistresses. There are male members of the Lylothyl religion, but they are mere servants and helpers of the priestess. Many of the male servants of Lylothyl are eunuchs, retained as punishment for crimes against Lylothyl. It is well known that Lylothian priestesses need no bodyguard, or protection. The priestesses have the final say in any matter, and even matrons of Duskoralun clans are under their scrutiny, when they are not priestesses themselves, as many are. Being a priestess of Lylothyl is the ultimate honor in Duskoralun society.

It should be noted that on the subject of social freedom, the Duskoralun are not the most progessive, to say the least. It is common knowledge that almost any race in a Duskoralun city, that isn’t a Duskoralun themselves, is usually not there by choice. Many of these are Undyrkyn from the Undyrcar, and many families have breeding programs to keep their stables well stocked. Undyrkyn make up most of the Duskoralun labor force, and are often used as foot solders, basically enemy fodder, when at war with another family, city, or outside threat. It is safe to say the life expectancy of a race under Duskoralun rule who is not one themselves, is a very short one. The exception to this are usually favored servants, pets, or specialized workers, usually with technological skills. The Duskoralun is another reason why the Undyrcar is an extremely dangerous place, though they are certainly not the most dangerous things under the Great Spine. It is said that any visitor to a Duskoralun city without a family’s protection is up for grabs, both figuratively, and literally.


Magicka Mechanica Cultural Studies – The Undyrkyn




The Undyrkyn are commonly known as the “lesser” races, mainly comprised of “monsters”. These “monsters” decided to turn down their tribal ways and coincide with civilized rules and structures. The Undyrkyn are commonly made up of the three of the more intelligent “monster” races, the Goblins, also known as the Gyblakyn; the Minotuars, or Donmyrkyn; and the Orcs, or Urukyn. This change came around during the beginning of the industrial age of man, and they are the youngest group of races to conform to civilized life. The Undyrkyn have only been a part of society for the last two hundred years, ever since the United Countries Civilities Act of 1634, but would not be considered complete citizens of cultured races until the Undyrkyn Civilities Act of 1802. Because they are so new to society, the Undyrkyn are often looked at with disdain by some of the older races. The Elcarikyn and the Duskoralun are more accepting of the Undyrkyn. The Undyrkyn got their name from the Undyrcar, where the largest of the tribes has been found, after being driven underground after the fall of Undyr Thorymyr and the end of the Age of Terror.

The Undyrkyn are often known as the races who have turned their backs on the old tribal and general barbaric behavior that was so prevalent during the times before human industrialization. The number of Undyrkyn tribes were decimated with the invention of the handheld firearm. Instead of being slaughtered as a people, the three Undyrkyn races declared themselves civilized and worked to make a place for themselves in society. Most Undyrkyn serve as craftmen and laborers, the goblins finding a niche in household domestics mainly, but the most prevalent of jobs for Undyrkyn have been aboard ships, docks and other naval vessels. This does not apply to Minotaurs, who are naturally unfit for sea life. Most Undyrkyn also make up a large portion of the military, with Orcs and Minotaurs making great foot solders and city guards, while the goblins excel at scouting and informants.

Despite the turning from their barbaric lifestyles of the past, there still remains bands and tribes of Undyrkyn who refuse to conform to civilized life. Many of these tribes have been pushed into the Undyrcar, but there still are groups of them that ransack the land, though above ground are the most noticeable in the Serylyn Forest and in the Great Spine. While the Undyrkyn are no longer tribal, there are two major established colonies of Undyrkyn on the islands of Minos and Uru. Minos and Uru was the last major hotspots of tribal activities, before a group of Undyrkyn established colonies on those islands, and transformed the last major tribes into towns, but have kept tribal traditions. Once colonized, Minos and Uru were found to be rich in metals and fertile land that have sustained the Undyrkyn economy on the islands.

The first mention of the Undyrkyn appear near the last hundred or so years of the Mortal Wars between the humans and the elves. Lore states that the sorcerer Undyr Thorymyr used them as foot solders and slaves until the end, and he was driven into the Undyrcar for his crimes against “humanity” and basic morality. It is unclear whether Undyr created the Undyrkyn, as he had claimed, or just controlled them during the mortal wars, and the Age of Terror when he returned. The Undyrkyn claim they were created by the Curydyn Mog’Roth, but because of their average short lifespans, records do not show definitive proof of the Undyrkyn creation. The next major appearance of the Undyrkyn is during the Age of Terror, when the then lich Undyr flooded the United Human Empire with waves of his undead and Undyrkyn solders, leading to the fall of the spread of human expansionism, and the war that lasted nearly two hundred years until he was defeated by human hero Thoran Hallar, the first King of Thorance.

To learn more about the Undyrkyn struggle for recognition, please read “A Brief History of the Undyrkyn Struggle for Recognition as Civilized Peoples“.

Magicka Mechanica Cultural Studies – The Dwvarskumar

The Dwvarskumar, or humans like to call them “The Dwarves”, are a mainly subterranean species of Altynadyn, which are the races the elves do not credit themselves with creating in some way. The Dwvarskumar mainly reside in the eastern mountains of the Great Spine. The Dwarves are an industrial and hardy race, who’s height doesn’t gain above the average of four feet tall. They are strong and have gained the reputation as being one of the most deadly of the races to go toe-to-toe with. Most Dwarves live in large subterranean cities, usually built beneath mountains and can range miles below the surface. They are one of the few civilized races who will actively brave the Undyrcar, or the massive collection of tunnels and caves threaded throughout the Great Spine. Largely uncharted, the Undyrcar is shared with the Dwarves, monsters, horrors and the only other civilized race that actively lives beneath the Great Spine, the banished Duskoralun. Gnomes are also known to frequent Dwarven cities.

The Dwarves generally separate themselves into two categories: the Jornvarskar and the Thurdimar. The Jornvarskar are the Dwarves born and raised in Dwarven cities. The Thurdimar are known as “city born” and are usually born outside of Dwarven lands, in the mixed race cities above ground. Though physically nothing is different about two variations of Dwarves, the Jornvarskar are typically darker in skin and hair. The Thurdimar tend to have lighter complexions than their homeland brothers. Jornvarskar generally see the Thurdimar as weaker and less deserving of respect than the mountain born, but that more of a cultural bias than actual fact.

Dwarven society is a general mixture of clan, class and kingdom. Family groups are broken up largely into clans, which are represented into certain classes, such as merchants, nobles or smiths. Most members of the clan rarely venture outside of their class, where learning the skills of their trade is often a closely kept family secret. Generally most families and clans marry into their own class, so as to keep their traditions alive. Apart from clans and classes, Dwarven politics is ruled by a king, who is advised by the leaders of noble clans. Kingdom is passed down from father to sons, who are groomed from an early age to rule. Very few times have there been a change in the ruling clan, but if a king dies without an heir, an overthrowing of the ruling clan is possible, where the noble clans will struggle to claim the throne, though this has only happened very few times in Dwarven history.

The Dwarves are a very technological people, viewing magic as weak and unnecessary, often quoting an old Dwarven proverb: “Why do with magic, what good old muscle and grit can do just as well?” With this mindset, most Dwarven magic is reserved for priests, clerics and healers. Enchanting has begun to crop up in Dwarven society, especially in the clans of the smithing class. They claim it as enhancing the already made weapon or tool, as long as the smith does the enchanting as well. Magic is not prohibited in Dwarven cities, but its use outside of healing major wounds and religious practices is very frowned upon. This view of magic has always been a large rift between the Dwarven and Elven relations, in a mutual separation between the races, and the Elven influenced west. Humans, however on the east coast, have decent relations with the Dwarves, and most of the eastern countries have trade agreements with the Dwarves.

This being said, Dwarves are a very close knit race, and limit the number of visitors that can pass into the Dwarven Kingdoms per year. The exception is Stonehall, which has been set aside for business and trade. This keeps the cooperation between Dwarven and Human merchants for transport. This is the main entrance from the overworld into the subterranean kingdoms, but other passages exist in the Undyrcar, to those brave enough to venture into them. At this time, the northern country of Jorn holds the only connection to the Dwarven Kingdoms, and trade with the Dwarves make up most of the Jorn’s economy. There are talks, however, of opening a passage way near Dodgington in the works, which would mean easier access to Dwarven exports and trade, but it would devastate the Jorn economy.

Religion in Dwarven society mainly revolves around their ancestors, viewing them as guides for future generations. They all, however, look at Jornthurar, the first Dwarven King, as their main god, the Patriarch of all the Dwarves and inspiration for their hardworking lifestyle. Jornthurar is known for establishing Jorndomar and wrestling control of a section of the Undyrcar from the beasts, monsters and the old “Undyrkyn” who ruled there. There has been an increase in the worship of the god of smithing and technology, Cogdura, who is more a product and god of the Gnomish people, but the crafting class has been more believing in Cogdura and giving him more worship than Jornthurar, viewing Cogdura as more relevant to them than the ancestors, and has been growing more and more as of late.

Umedyn’s Progress Report

So, I’m sure none of you are asking “Where has Umedyn been?” Well the short answer is that I have been in sort of a slump. I, quite frankly, am disappointed in myself. I was going to try and make this summer as productive as I could. Instead I not only haven’t made a single post since June, I couldn’t keep my New Years resolution and make a post a week (or at least catch up if I fall behind).

I hit a snag in my comic, first getting a serious case of creative block (Which plagues me to this day) and haven’t been eating well the past few weeks. Not because of any kind of disorder (I hope) but mainly because I barely have had the funds to feed myself, eating about a meal a day (usually some kind of chicken and mash potatoes, which I bought in bulk). It’s hard to get the old muse flowing when you’re hungry and sleeping from sunrise to sunset.

This isn’t complaining, or a sob story to make you feel sorry for me, I’m just telling you what’s been going on with me lately and why I haven’t posted all summer. I  am hoping to change that soon though. School will be starting up next week (even though my grants and loans don’t come in for about a 2 weeks to a month after that, really sucks). Because of this, I am going to try and get caught up with my New Years resolution and make a post every day of this week.

Keep in mind, most of these posts will be Magicka Mechanica information that I could have done over the summer, more Cultural Studies of the various races, maybe some info on the many lists I have, and possibly some other stuff (I have to go through my notes to figure out what exactly is polished enough for basic human contact). I am hoping that through this, my muse will finally kick back in and I’ll finish this damn page I haven’t touched since June (this creative block really sucks).

So keep an eye out, because posts abundant this week!

Trying to get back up to my own standards,


Kokoro No Kinu Chapter 3 Page 8

Here we are, another page is ready! I’m trying to get back into the swing of making pages. My typography class took a lot out of me the first half of the summer, being that it was an express course, they squeeze about three months of class into about a month and a half, so I was very preoccupied.

That being said, I am back working on my pages full force, when I’m not in a reading marathon with the latest lesbian fiction book I’ve decided to read, which has happened more this summer than I care to admit. Some are really good, so no regrets.

Anyway, you didn’t come to hear me complain about my procrastination or love of lesbian literature, you came for the next page, so here it is!

Continue reading “Kokoro No Kinu Chapter 3 Page 8”

Kokoro No Kinu Chapter 3 Page 7

As you can read, the next page is ready! I’m sorry for the delay, it’s been a crazy week for me, but I was able to find the muse to get it done. If you follow my twitter, you know that I had a bot hack my account and basically PM everyone in my followers list, so that was a pain, and so forth.

I know you all didn’t come here for my problems, you all want the next page, or at least I think you do, so I’m going to give you what you want!

Continue reading “Kokoro No Kinu Chapter 3 Page 7”

Kokoro No Kinu – Chapter 3 Page 6

Hello all!

I apologize for the delay, I have been quite busy. My summer semester started, and one of my classes is an express class, meaning the assignments come at me twice as fast as my other class, so I have been swamped keeping up with that.

I have been thinking long and hard about my manga style, what I can improve and change to make it better. This has been the main reason why my muse was shut down for so long and why I was in a slump. I’ve been reviewing my technique, and hopefully it will improve in the coming pages.

Other than those two things, I’ve had my hands full with the Yuri.Media site, cracking down on spammers (so many… so many spammers). I’ve had to edit the member’s registration multiple times, including now an admin approval (basically me) in order to keep out the spammers (I know what to look for…). The group is still open to anyone who would like to join, and we always support our creators and reviewers!

But you all didn’t come here for that, you came for the page, so here it is!

Continue reading “Kokoro No Kinu – Chapter 3 Page 6”

Forum is back up! All seems to be working now! –

Source: Forum is back up! All seems to be working now! –

The Community is back up! It seems everything is back up and running! You can make and view posts and profiles, register as a user and everything! The host seems to have fixed the problem! I’ve ran some tests, and everything is working fine, so come on in and get started like we wanted you to do before the crash!

Yuri.Media is Up and Running!


Okay! So, some of you know I have been working on a project for the past few weeks. Well, this morning we’ve decided to open up our work to the public!

Yuri.Media is a group of creators and reviewers who make yuri, or lesbian themed work. This can range from Comics and manga, to games, shows and movies. We all come from a wide and various background all across the world.

Yuri.Media is first and foremost and site for people who like yuri and other lesbian works to find content creators and reviewers. Yuri.Media isn’t just for the fans of yuri it’s also for the creators and reviewers themselves.

Yuri.Media is also a group dedicated to supporting and helping to promote yuri and lesbian works. We support the other aspects of the LGBTQ+ community, of course, but our main focus is yuri.

If you are a creator or reviewer, you are already eligible to join the member section. A member doesn’t have to only make or review yuri and lesbian material, but the member does have to support yuri in some way.

We promote all of the member’s works of any kind, but we prefer your works to have at least some LGBTQ+ element in it.

Being a member is free, and requires no participation from you at all. The Member’s section of the Forum is for creators and reviewers to get together to support each other, by asking for reviews, critiques and help promoting a new project through various social media outlets. This area of the forum is exclusive to members of the Yuri.Media Group.

Other benefits of being a member, besides the community, include Having your blog, comic, book, movie, game, whatever, supported by the Yuri.Media community, we all will post it up on our Twitter, Facebook and other pages, sites and platforms.

Non-members can still interact and talk, we have a section for open discussion for everyone who registers on the forum, and even a section for guests to give comments without having to register. We ask, of course, that you be respectful.

So if this interests you in anyway, be sure to check out the Yuri.Media site, and join our community!

For the Betterment of all Yuri Kind,


Kokoro No Kinu Chapter 3 Page 5

Alright, Another page is up! I know I was working on it two weeks ago, but I have been very very busy, which I will explain below the picture (just a hint, I will make a post about it when it’s fully ready). I’ve been busy with that project, I wasn’t feeling well for a week, and I had two exams very close to each other. I buckled down today and worked all day (taking a break because my mouse had gone to shit, but I have a new one now, a nice purple one!) to make sure this page was finished, and it is!

So without further wait, here it is!

Continue reading “Kokoro No Kinu Chapter 3 Page 5”