Even though the Duskoralun are a variation of the Elvydyn, their exile of over three thousand years has turned them into a race in their own right. Duskoralun have very little difference with other Elvydyn physically, the most prevalent being their dark, near black coloration of the skin, which can be anywhere from a dark navy blue to a pure midnight black. The Duskoralun’s hair can range from a light silvery grey to a pure white, with their eyes ranging in many colors, but mainly in the reds and purples. They have also adapted to their underground living, being able to see in almost perfect darkness. As it is written, this exile occurred because their goddess, Lylothyl, one of the original Elvydyn Gods, protected her people and drove out the invading human army from the southwest island of her namesake Lyryalun, by destroying it. Despite on who you listen to, the effect was still the same: Lylothyl was transformed into a Curydyn, and her people were transformed as well, at least in physical appearance, to the coloration they are currently known for. Condemned by both Elven and Human societies at this point, the Duskoralun fled to the Undyrcar, where they remained hidden from civilized notice until the elven calender 4140s E.C., or around the 1750s T.C. in the human calendar, when tales from converted Undyrkyn told of the Duskoralun cities, hidden in the Great Spine depths.
The Duskoralun live in subterranean cities under the Great Spine. Prideful in their autonomous society, the Duskoralun have accomplished what the upper world had no need to, becoming completely self-sufficient. The Duskoralun have excelled so much in their self-sustaining cities, that even trade or contact between the underground Duskoralun cities is considered very rare. Though very few and far apart, each Duskoralun city boasts impressive defensive capabilities. The Duskoralun have very secretive societies, for a very understandable reason. Duskoralun culture is run by Matriarchy, but is mainly assembled from family clans. One clan is usually at the head of the city-state, with the matron of the clan the head leader of the city. Clans in position of power are generally in control of either a service or trade that is detrimental to Duskoralun society. All clans, however, have their own police force that takes care of family matters, and ensures the peace of the neighborhoods under the clan’s protection. As such, there is no central police or military force in Duskoralun cities. They have never needed it before, and crossing a Duskoralun family can be very dangerous to one’s health.
It is well known that the Duskoralun worship Lylothyl, the Goddess-cum-Curydyn. In reverence towards Lylothyl, and to celebrate her sacrifice, they have taken to calling themselves the Lylothyladyn. As in the old days, only females are permitted to be priestess, and the priestesses of Lylothyl are above any law in Duskoralun culture, only answering to the church. They are the most determined and zealous of any known priesthood, including those of the Thumakyn’s Wobar-Dom. Breaking the laws of Lylothyl in their eyes are usually punishable by death, torture, or worse, sometimes being warped into Duskalukyn, or mindless half-spiders almost like centaurs, but are under the complete dominion of their priestess mistresses. There are male members of the Lylothyl religion, but they are mere servants and helpers of the priestess. Many of the male servants of Lylothyl are eunuchs, retained as punishment for crimes against Lylothyl. It is well known that Lylothian priestesses need no bodyguard, or protection. The priestesses have the final say in any matter, and even matrons of Duskoralun clans are under their scrutiny, when they are not priestesses themselves, as many are. Being a priestess of Lylothyl is the ultimate honor in Duskoralun society.
It should be noted that on the subject of social freedom, the Duskoralun are not the most progessive, to say the least. It is common knowledge that almost any race in a Duskoralun city, that isn’t a Duskoralun themselves, is usually not there by choice. Many of these are Undyrkyn from the Undyrcar, and many families have breeding programs to keep their stables well stocked. Undyrkyn make up most of the Duskoralun labor force, and are often used as foot solders, basically enemy fodder, when at war with another family, city, or outside threat. It is safe to say the life expectancy of a race under Duskoralun rule who is not one themselves, is a very short one. The exception to this are usually favored servants, pets, or specialized workers, usually with technological skills. The Duskoralun is another reason why the Undyrcar is an extremely dangerous place, though they are certainly not the most dangerous things under the Great Spine. It is said that any visitor to a Duskoralun city without a family’s protection is up for grabs, both figuratively, and literally.